VR Cornhole

My first VR project, a fun recreation of the classic game, cornhole in different environments with game logic for win conditions

Roles

Software Engineer

Technologies

Unity C# SteamVR XR-ToolKit Valve Index

Cornhole

Screenshot of the game board, scoreboard, and environment

This game has a working game loop with win/lose conditions and an interactive sack-throwing mechanic. Players may adjust the difficulty by increasing the board’s distance. The app was created with a great 3-person team under the XRTerra VR program.

Neat Stuff

  • 3 different environments to switch between without stopping the game
  • Slider that impacts the distance/difficulty of the board and locks into place when any point is counted
  • Made use of the XR-Toolkit’s grabbing and releasing events
  • Room For Improvement

  • In getting to MVP, I neglected some UI and general quality of life
  • Requires further playtesting to find optimal difficulty distance
  • Could have been creative in creating a variety of “courses/levels” and iterate on the base game
  • Simulates reality and doesn’t enhance the game based on virtual reality possibilities
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